routine, tracing - ترجمة إلى العربية
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routine, tracing - ترجمة إلى العربية

COMPUTER GRAPHICS METHOD
Path Tracing; Path-tracing
  • An image rendered using path tracing, demonstrating notable features of the technique
  • Noise decreases as the number of samples per pixel increase. The top left shows 1 sample per pixel, and doubles from left to right each square.

routine, tracing      
روتين تتبعى
contact tracing         
  • Three ways to sign in for contact tracing during the COVID-19 pandemic in Germany
  • access-date=March 2007--></ref> traced the sexual contacts of  40 early [[AIDS]] patients by sexual contact. The paper concluded that the spread of AIDS may be facilitated by the transfer of an infective agent during sexual contacts.
  • App-based contact tracing during COVID-19.
  • FETP]] investigators interview the mother of an [[index case]] patient.
  • A visualization of contact tracing
  • Transmission chains
  • Backward versus forward contact tracing.
  • Sonia Y. Angell, former California Director of Public Health, explains contact tracing during the COVID-19 pandemic.
  • Visual depiction of disease spread with and without contact tracing.
PROCESS OF FINDING AND IDENTIFYING PEOPLE IN CLOSE CONTACT WITH SOMEONE WHO IS INFECTED WITH A TRANSMISSIBLE PATHOGEN
Contact-tracing; Proximity tracing; Contact tracers
‎ اقْتِفاءُ المُلاَمِسين‎
tracing         
WIKIMEDIA DISAMBIGUATION PAGE
Curve tracing; Tracing (disambiguation)
اِقْتِفَاء , رَسْم
, مُرْتَسَم

تعريف

tracing

ويكيبيديا

Path tracing

Path-tracing is a computer graphics Monte Carlo method of rendering images of three-dimensional scenes such that the global illumination is faithful to reality. Fundamentally, the algorithm is integrating over all the illuminance arriving to a single point on the surface of an object. This illuminance is then reduced by a surface-reflectance function (BRDF) to determine how much of it will go toward the viewpoint-camera. This integration-procedure is repeated for every pixel in the output-image. When combined with physically-accurate models of surfaces, accurate models of real light-sources, and optically-correct cameras, path-tracing can produce still images that are indistinguishable from photographs.

Path-tracing naturally simulates many effects that have to be specifically-added to other methods (conventional ray-tracing or scanline rendering), such as soft shadows, depth of field, motion blur, caustics, ambient occlusion, and indirect lighting. Implementation of a renderer including these effects is correspondingly simpler. An extended version of the algorithm is realized by volumetric path tracing, which considers the light scattering of a scene.

Due to its accuracy, unbiased nature, and algorithmic simplicity, path tracing is used to generate reference images when testing the quality of other rendering algorithms. However, the path tracing algorithm is relatively inefficient: A very large number of rays must be traced to get high-quality images free of noise artifacts. Several variants have been introduced which are more efficient than the original algorithm for many scenes, including bidirectional path tracing, volumetric path tracing, and Metropolis light transport.