equilibrium polygon - definition. What is equilibrium polygon
Diclib.com
قاموس ChatGPT
أدخل كلمة أو عبارة بأي لغة 👆
اللغة:

ترجمة وتحليل الكلمات عن طريق الذكاء الاصطناعي ChatGPT

في هذه الصفحة يمكنك الحصول على تحليل مفصل لكلمة أو عبارة باستخدام أفضل تقنيات الذكاء الاصطناعي المتوفرة اليوم:

  • كيف يتم استخدام الكلمة في اللغة
  • تردد الكلمة
  • ما إذا كانت الكلمة تستخدم في كثير من الأحيان في اللغة المنطوقة أو المكتوبة
  • خيارات الترجمة إلى الروسية أو الإسبانية، على التوالي
  • أمثلة على استخدام الكلمة (عدة عبارات مع الترجمة)
  • أصل الكلمة

%ما هو (من)٪ 1 - تعريف

PRIMITIVE IN COMPUTER GRAPHICS
Polygon count; Computer graphics polygon; Computer polygon

Equilibrium point         
CONSTANT SOLUTION TO A DIFFERENTIAL EQUATION
Equilibrium points; Equilibrium solution; Point of Equilibrium
In mathematics, specifically in differential equations, an equilibrium point is a constant solution to a differential equation.
Midpoint polygon         
  • The [[Varignon parallelogram]]
POLYGON WHOSE VERTICES ARE THE MIDPOINTS OF THE EDGES OF ANOTHER POLYGON
Midpoint Polygon; Kasner polygon; Mid-point polygon; Kasner descendant; Kasner descendent
In geometry, the midpoint polygon of a polygon is the polygon whose vertices are the midpoints of the edges of . It is sometimes called the Kasner polygon after Edward Kasner, who termed it the inscribed polygon "for brevity".
Skew polygon         
  • 80px
  • 80px
  • 80px
  • 80px
  • 80px
  • 80px
  • 80px
  • 80px
  • 80px
  • 80px
  • 80px
  • 80px
  • 120px
  • A uniform ''n''-gonal [[antiprism]] has a 2''n''-sided regular skew polygon defined along its side edges.
  • 160px
  • 100px
  • 100px
  • 100px
  • 640px
  • 100px
  • 100px
  • 100px
  • 100px
  • 160px
  • 160px
  • 100px
  • 150px
POLYGON WHOSE VERTICES DO NOT LIE IN A PLANE
Regular skew polygon; Space polygon; Saddle polygon; Regular skew pentagon; Regular skew decagon; Regular skew dodecagon
In geometry, a skew polygon is a polygon whose vertices are not all coplanar. Skew polygons must have at least four vertices.

ويكيبيديا

Polygon (computer graphics)

Polygons are used in computer graphics to compose images that are three-dimensional in appearance.

Usually (but not always) triangular, polygons arise when an object's surface is modeled, vertices are selected, and the object is rendered in a wire frame model. This is quicker to display than a shaded model; thus the polygons are a stage in computer animation. The polygon count refers to the number of polygons being rendered per frame.

Beginning with the fifth generation of video game consoles, the use of polygons became more common, and with each succeeding generation, polygonal models became increasingly complex.