graphics primitive - Definition. Was ist graphics primitive
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Was (wer) ist graphics primitive - definition

BASIC SHAPES REPRESENTED IN VECTOR GRAPHICS
Primitive (geometry); Graphics primitive; Shape (computer programming); 2D geometric primitive; Graphical primitive; Primitives (computer graphics); Line primitives; Polygon primitive
  • A simple polyline
  • A 3D [[torus]] prim created in [[Second Life]], an example of a parametric shape

Geometric primitive         
In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e.
Primitive (phylogenetics)         
(OF A LINEAGE OR TAXON) ONE THAT IS INHERITED FROM THE COMMON ANCESTOR OF A CLADE (OR CLADE GROUP) AND HAS UNDERGONE LITTLE CHANGE SINCE
Primitive (biology); Primitive (phylogeny); Derived (phylogenetics); Ancestral trait; Ancestral state
In phylogenetics, a primitive (or ancestral) character, trait, or feature of a lineage or taxon is one that is inherited from the common ancestor of a clade (or clade group) and has undergone little change since. Conversely, a trait that appears within the clade group (that is, is present in any subgroup within the clade but not all) is called advanced or derived.
Primitive recursive function         
FUNCTION THAT CAN BE COMPUTED WITH LOOPS OF BOUNDED LENGTH
Primitive recursive; Primitive recursive functions; Primitive recursion; Primitive recursive fuctions
In computability theory, a primitive recursive function is roughly speaking a function that can be computed by a computer program whose loops are all "for" loops (that is, an upper bound of the number of iterations of every loop can be determined before entering the loop). Primitive recursive functions form a strict subset of those general recursive functions that are also total functions.

Wikipedia

Geometric primitive

In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store). Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segment, which were all that early vector graphics systems had.

In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone, pyramid, torus.

Modern 2D computer graphics systems may operate with primitives which are curves (segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles).

A common set of two-dimensional primitives includes lines, points, and polygons, although some people prefer to consider triangles primitives, because every polygon can be constructed from triangles. All other graphic elements are built up from these primitives. In three dimensions, triangles or polygons positioned in three-dimensional space can be used as primitives to model more complex 3D forms. In some cases, curves (such as Bézier curves, circles, etc.) may be considered primitives; in other cases, curves are complex forms created from many straight, primitive shapes.