recognizer$67490$ - ορισμός. Τι είναι το recognizer$67490$
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Τι (ποιος) είναι recognizer$67490$ - ορισμός

1982 COIN-OPERATED ARCADE VIDEO GAME
Tron (game); Tron (arcade game); Recognizer (Tron)

Super recogniser         
SIGNIFICANTLY BETTER-THAN-AVERAGE FACE RECOGNITION ABILITY
User:Penbat/super-recogniser; User:Penbat/super recogniser; User:Penbat/Super recognisers; Super-recognisers; Super-recogniser; Super recognizer; Super-recognizer; Super-recognizers; Super recognizers; Super recognisers
"Super recogniser" is a term coined in 2009 by Harvard and University College London researchers for people with significantly better-than-average face recognition ability. Super recognisers are able to memorise and recall thousands of faces, often having seen them only once.
Finite Automaton         
  • TTL]] counter, a type of state machine
  • Fig. 5: Representation of an acceptor; this example shows one that determines whether a binary number has an even number of 0s, where ''S''<sub>1</sub> is an ''accepting state'' and ''S''<sub>2</sub> is a ''non accepting state''.
  • Fig. 3 Example of a simple finite-state machine
  • Fig. 6 Transducer FSM: Moore model example
  • Fig. 7 Transducer FSM: Mealy model example
  • Fig. 4: Acceptor FSM: parsing the string "nice".
  • Fig. 2 SDL state machine example
  • A turnstile
  • State diagram for a turnstile
  • Fig. 1 UML state chart example (a toaster oven)
MATHEMATICAL MODEL OF COMPUTATION; ABSTRACT MACHINE THAT CAN BE IN EXACTLY ONE OF A FINITE NUMBER OF STATES AT ANY GIVEN TIME
Finite state machines; Finite state automaton; Finite automaton; Finite state automata; Start state; Finite automata; Deterministic automata; State machine; SFSM; Finite State Machine; Finate state automata; Accept state; Accepting state; State Machine; State machines; Recognizer; Recognizers; Sequence detector; Sequence detectors; Finite state acceptor; Finite State Automaton; State transition function; Finite State Machines; Finite-state automata; Finite-state automaton; Finite state machine; Finite state grammar; Finite-state machines; Finite state-machine; Finite state language; Finite state; Finite Automata; Finite state recognizer; Finite-state recognizer; State-machine; Acceptor (finite-state machine); Optimization of finite state machines; Recogniser
Finite State Automata         
  • TTL]] counter, a type of state machine
  • Fig. 5: Representation of an acceptor; this example shows one that determines whether a binary number has an even number of 0s, where ''S''<sub>1</sub> is an ''accepting state'' and ''S''<sub>2</sub> is a ''non accepting state''.
  • Fig. 3 Example of a simple finite-state machine
  • Fig. 6 Transducer FSM: Moore model example
  • Fig. 7 Transducer FSM: Mealy model example
  • Fig. 4: Acceptor FSM: parsing the string "nice".
  • Fig. 2 SDL state machine example
  • A turnstile
  • State diagram for a turnstile
  • Fig. 1 UML state chart example (a toaster oven)
MATHEMATICAL MODEL OF COMPUTATION; ABSTRACT MACHINE THAT CAN BE IN EXACTLY ONE OF A FINITE NUMBER OF STATES AT ANY GIVEN TIME
Finite state machines; Finite state automaton; Finite automaton; Finite state automata; Start state; Finite automata; Deterministic automata; State machine; SFSM; Finite State Machine; Finate state automata; Accept state; Accepting state; State Machine; State machines; Recognizer; Recognizers; Sequence detector; Sequence detectors; Finite state acceptor; Finite State Automaton; State transition function; Finite State Machines; Finite-state automata; Finite-state automaton; Finite state machine; Finite state grammar; Finite-state machines; Finite state-machine; Finite state language; Finite state; Finite Automata; Finite state recognizer; Finite-state recognizer; State-machine; Acceptor (finite-state machine); Optimization of finite state machines; Recogniser

Βικιπαίδεια

Tron (video game)

Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. The game consists of four subgames inspired by the events of the Walt Disney Productions motion picture Tron released earlier in the summer. The lead programmer was Bill Adams. The music programmer was Earl Vickers.

Tron was followed by a 1983 sequel, Discs of Tron, which was not as successful. A number of other licensed Tron games were released for home systems, but these were based directly on elements of the movie and not the arcade game.