subjective entity - ορισμός. Τι είναι το subjective entity
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Τι (ποιος) είναι subjective entity - ορισμός

Subjective Logic; Evidence-based subjective logic; Evidence Based Subjective Logic; Subjective Bayesian networks; Subjective trust networks

Entity linking         
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THE TASK OF ASSIGNING A UNIQUE IDENTITY TO ENTITIES MENTIONED IN TEXT
Named entity disambiguation; Named entity normalization; Entity Linking
In natural language processing, entity linking, also referred to as named-entity linking (NEL), named-entity disambiguation (NED), named-entity recognition and disambiguation (NERD) or named-entity normalization (NEN) is the task of assigning a unique identity to entities (such as famous individuals, locations, or companies) mentioned in text. For example, given the sentence "Paris is the capital of France", the idea is to determine that "Paris" refers to the city of Paris and not to Paris Hilton or any other entity that could be referred to as "Paris".
Named-entity recognition         
EXTRACTION OF NAMED ENTITY MENTIONS IN UNSTRUCTURED TEXT INTO PRE-DEFINED CATEGORIES
Named Entity Recognition; Entity extraction; Named-entity detection; ENAMEX; Named Entities recognition; Named entity recognition; Named entities; Entity detection; Named entities recognition; Named-entity extraction; Entity chunking
Named-entity recognition (NER) (also known as (named) entity identification, entity chunking, and entity extraction) is a subtask of information extraction that seeks to locate and classify named entities mentioned in unstructured text into pre-defined categories such as person names, organizations, locations, medical codes, time expressions, quantities, monetary values, percentages, etc.
Entity-control-boundary         
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SOFTWARE ARCHITECTURAL CONCEPT IN OBJECT-ORIENTED USE-CASE DRIVEN DESIGN WHICH STRUCTURES THE CLASSES ACCORDING TO USE CASE REALIZATION
Entity-boundary-control; Boundary-control-entity; Robustness diagram
The entity-control-boundary (ECB), or entity-boundary-control (EBC), or boundary-control-entity (BCE) is an architectural pattern used in use-case driven object-oriented software design that structures the classes composing a software according to their responsibilities in the use-case realization.

Βικιπαίδεια

Subjective logic

Subjective logic is a type of probabilistic logic that explicitly takes epistemic uncertainty and source trust into account. In general, subjective logic is suitable for modeling and analysing situations involving uncertainty and relatively unreliable sources. For example, it can be used for modeling and analysing trust networks and Bayesian networks.

Arguments in subjective logic are subjective opinions about state variables which can take values from a domain (aka state space), where a state value can be thought of as a proposition which can be true or false. A binomial opinion applies to a binary state variable, and can be represented as a Beta PDF (Probability Density Function). A multinomial opinion applies to a state variable of multiple possible values, and can be represented as a Dirichlet PDF (Probability Density Function). Through the correspondence between opinions and Beta/Dirichlet distributions, subjective logic provides an algebra for these functions. Opinions are also related to the belief representation in Dempster–Shafer belief theory.

A fundamental aspect of the human condition is that nobody can ever determine with absolute certainty whether a proposition about the world is true or false. In addition, whenever the truth of a proposition is expressed, it is always done by an individual, and it can never be considered to represent a general and objective belief. These philosophical ideas are directly reflected in the mathematical formalism of subjective logic.