User Datagram Protocol - translation to ιταλικό
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User Datagram Protocol - translation to ιταλικό

PRINCIPAL PROTOCOL USED FOR TRANSMISSION OF DATAGRAMS ACROSS AN IP NETWORK
User datagram protocol; UDP/IP; Unreliable Datagram Protocol; UDP packet; Service port; Service ports; IPv6 pseudo header; IPv4 pseudo header; Universal Datagram Protocol; UDP protocol

User Datagram Protocol         
Protocollo che non richiede il collegamento diretto fra mittente e ricevente e consente di inviare pacchi di dati via Internet, UDP
login name         
PERSON WHO USES A COMPUTER OR NETWORK SERVICE
Screen name (computing); User name; Username; Computer user; Account (computing); UserName; User Name; User-name; User-Name; Normal user; Screenname; User name policy; Internet pseudonym; User area; Computer logon; Computer users; My account; Screenames; Aol screen names; AOL screen names; Usernames; User Account; User Accounts; User accounts; User preferences; Changing Username; User names; Switching usernames; Switching user names; User account; User (system); Software users; Changing username; Login name; In-game name; Account name; Warmware
Nome login (nome di collegamento, il nome o appellativo usato dall"utente nell"ingresso in Internet o ad altro sistema)
user name         
PERSON WHO USES A COMPUTER OR NETWORK SERVICE
Screen name (computing); User name; Username; Computer user; Account (computing); UserName; User Name; User-name; User-Name; Normal user; Screenname; User name policy; Internet pseudonym; User area; Computer logon; Computer users; My account; Screenames; Aol screen names; AOL screen names; Usernames; User Account; User Accounts; User accounts; User preferences; Changing Username; User names; Switching usernames; Switching user names; User account; User (system); Software users; Changing username; Login name; In-game name; Account name; Warmware
Nome dell"utente (nome specifico di utente che lo identifica nell"accedere a un sistema con altri utenti)

Ορισμός

User Datagram Protocol
<protocol> (UDP) Internet standard network layer, transport layer and session layer protocols which provide simple but unreliable datagram services. UDP is defined in STD 6, RFC 768. It adds a checksum and additional process-to-process addressing information [to what?]. UDP is a connectionless protocol which, like TCP, is layered on top of IP. UDP neither guarantees delivery nor does it require a connection. As a result it is lightweight and efficient, but all error processing and retransmission must be taken care of by the application program. Unix manual page: udp(4). [Postel, Jon, User Datagram Protocol, RFC 768, Network Information Center, SRI International, Menlo Park, Calif., August 1980]. (1998-02-11)

Βικιπαίδεια

User Datagram Protocol

In computer networking, the User Datagram Protocol (UDP) is one of the core communication protocols of the Internet protocol suite used to send messages (transported as datagrams in packets) to other hosts on an Internet Protocol (IP) network. Within an IP network, UDP does not require prior communication to set up communication channels or data paths.

UDP uses a simple connectionless communication model with a minimum of protocol mechanisms. UDP provides checksums for data integrity, and port numbers for addressing different functions at the source and destination of the datagram. It has no handshaking dialogues, and thus exposes the user's program to any unreliability of the underlying network; there is no guarantee of delivery, ordering, or duplicate protection. If error-correction facilities are needed at the network interface level, an application may instead use Transmission Control Protocol (TCP) or Stream Control Transmission Protocol (SCTP) which are designed for this purpose.

UDP is suitable for purposes where error checking and correction are either not necessary or are performed in the application; UDP avoids the overhead of such processing in the protocol stack. Time-sensitive applications often use UDP because dropping packets is preferable to waiting for packets delayed due to retransmission, which may not be an option in a real-time system.

The protocol was designed by David P. Reed in 1980 and formally defined in RFC 768.