Update PDP Context Request Message - translation to Αγγλικά
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Update PDP Context Request Message - translation to Αγγλικά

NEURAL SIMULATION SOFTWARE
User:Alterego/PDP plus plus; User:Alterego/PDP++; PDP++

Update PDP Context Request Message      
сообщение-запрос о корректировке PDP-контекста. Посылается с SGSN на GGSN в случае, если профиль QoS необходимо изменить при переносе PDP-контекста с одного процессора MP-PD/SH на другой.
message passing         
MECHANISM FOR INTERPROCESS COMMUNICATION
Message passing programming; Message Passing; Message-based protocol; Message-passing; Message-based; Message (object-oriented programming); Asynchronous message passing; Synchronous message passing

общая лексика

передача сообщений, обмен сообщениями

один из двух способов организации взаимодействия между параллельными процессами (другой - shared memory)

update         
WIKIMEDIA DISAMBIGUATION PAGE
Updates; UPDATE; UPDATES file; Update (disambiguation); Updated; Update (album)

['ʌpdeit]

общая лексика

обновление, модификация

ПО, модифицирующее имеющийся пакет с целью исправления ошибок либо расширения функциональных возможностей

новая версия, исправленная версия

исправлять, изменять, корректировать, модернизировать, обновлять

модернизация

Смотрите также

update data; update file; update information; update memory; update record; update records

существительное

[ʌp'deit]

общая лексика

модернизация

доведение до уровня современности

корректировка

обновление (данных)

последний

уточнённый вариант (доклада и т. п.)

новейшая информация

самые последние

свежие новости

известия

программирование

исправленная

новая версия

глагол

общая лексика

модернизировать

осовременивать

доводить до современного уровня

приводить в соответствие с требованиями современности

исправлять

корректировать

обновлять

Ορισμός

message passing
One of the two techniques for communicating between parallel processes (the other being shared memory). A common use of message passing is for communication in a parallel computer. A process running on one processor may send a message to a process running on the same processor or another. The actual transmission of the message is usually handled by the run-time support of the language in which the processes are written, or by the operating system. Message passing scales better than shared memory, which is generally used in computers with relatively few processors. This is because the total communications bandwidth usually increases with the number of processors. A message passing system provides primitives for sending and receiving messages. These primitives may by either synchronous or asynchronous or both. A synchronous send will not complete (will not allow the sender to proceed) until the receiving process has received the message. This allows the sender to know whether the message was received successfully or not (like when you speak to someone on the telephone). An asynchronous send simply queues the message for transmission without waiting for it to be received (like posting a letter). A synchronous receive primitive will wait until there is a message to read whereas an asynchronous receive will return immediately, either with a message or to say that no message has arrived. Messages may be sent to a named process or to a named mailbox which may be readable by one or many processes. Transmission involves determining the location of the recipient and then choosing a route to reach that location. The message may be transmitted in one go or may be split into packets which are transmitted independently (e.g. using wormhole routing) and reassembled at the receiver. The message passing system must ensure that sufficient memory is available to buffer the message at its destination and at intermediate nodes. Messages may be typed or untyped at the programming language level. They may have a priority, allowing the receiver to read the highest priority messages first. Some message passing computers are the {MIT J-Machine (http://ai.mit.edu/projects/cva/cva_j_machine.html)}, the {Illinois Concert Project (http://www-csag.cs.uiuc.edu/projects/concert.html)} and transputer-based systems. Object-oriented programming uses message passing between objects as a metaphor for procedure call. (1994-11-11)

Βικιπαίδεια

Emergent (software)

Emergent (formerly PDP++) is neural simulation software that is primarily intended for creating models of the brain and cognitive processes. Development initially began in 1995 at Carnegie Mellon University, and as of 2014, continues at the University of Colorado at Boulder. The 3.x release of the software, which was known as PDP++, is featured in the textbook Computational Explorations in Cognitive Neuroscience.

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