computer games - translation to Αγγλικά
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computer games - translation to Αγγλικά

VIDEO GAME PLAYED ON A PC, RATHER THAN ON A CONSOLE OR AN ARCADE MACHINE
Computer games; Games/Computer; Computergames; Computer gaming; PC games; Computer Gaming; Computer game; Home computer games; Personal computer games; Computergame; ComputerGame; Computer Game; Computer-game; Computer-Game; ComputerGames; Computer-games; Computer-Games; PC gaming; PC Game; Computer Games; Pc game; Pc games; Personal Computer Game; Home computer game; Personal computer game; PC video game; List of PC videogame titles; History of PC gaming
  • Logo used by majority of PC games sold in a [[DVD]] format
  • PC Game logo found on most contemporary box arts and trailers
  • Mouse]]
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  • ''[[Spacewar!]]'', developed for the [[PDP-1]] in 1961, is often credited as being the second ever computer game. The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.

computer game         

[kəm'pju:təgeim]

общая лексика

компьютерная игра, игровая программа

компьютерная игра (деловая и т. п.)

Смотрите также

computer games

computer games         

общая лексика

компьютерные игры, игровые программы

компьютерные игры - один из больших классов ПО - делятся на несколько классов: аркадные игры (arcade games), приключенческие игры (adventure games), логические игры (logical games) и др.

Смотрите также

arcade games; e-entertainment; game; game port; game theory; IGDN; MMG

computer game         
машинная игра, игровая программа

Ορισμός

АФРИКАНСКИЕ ИГРЫ
крупнейшие комплексные спортивные соревнования стран Африки. Проводятся с 1965 Высшим советом африканского спорта (КССА; основан в 1965 вместо Постоянного комитета африканского спорта); в 1989 ок. 50 стран.

Βικιπαίδεια

PC game

A personal computer game, also known as computer game or PC game, is a electronic game (typically a video game) played on a personal computer (PC). Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output.

Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass market traction to console games on the fifth generation such as the Sega Saturn, Nintendo 64 and PlayStation. They are enjoying a resurgence in popularity since the mid-2000s through digital distribution on online service providers. Personal computers are considered synonymous with IBM PC compatible systems; while mobile devices – smartphones and tablets, such as those running on Android or iOS platforms – are also PCs in the general sense as opposed to console or arcade machine. Microsoft Windows utilizing Direct3D has become the most popular operating system for PC games. Games utilizing 3D graphics generally require a form of graphics processing unit, and PC gaming has been a major influencing factor for the development and marketing of graphics cards.

The uncoordinated nature of the PC game market make precisely assessing its size difficult. PC remains the most important gaming platform with 60% of developers being most interested in developing a game for the platform and 66% of developers currently developing a game for PC. In 2018, the global PC games market was valued at about $27.7 billion. According to research data provided by Statista in 2020 there were an estimated 1.75 billion PC gamers worldwide, up from 1.5 billion PC gaming users in the previous year. Newzoo reports that the PC gaming sector is the third-largest category across all platforms as of 2016, with the console sector second-largest, and mobile gaming sector biggest. 2.2 billion video gamers generate US$101.1 billion in revenue, excluding hardware costs. "Digital game revenues will account for $94.4 billion or 87% of the global gaming market. The APAC region was estimated to generate $46.6 billion in 2016, or 47% of total global video game revenues (note, not only "PC" games). China alone accounts for half of APAC's revenues (at $24.4 billion), cementing its place as the largest video game market in the world, ahead of the US's anticipated market size of $23.5 billion.

Παραδείγματα από το σώμα κειμένου για computer games
1. Parents would prefer to buy bikes, books and computer games.
2. Actually, Im convinced that computer games are good for you.
3. Do you let your children play violent computer games?
4. Men fish, play golf, watch football, play computer games.
5. Can children really learn anything useful from computer games?
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