pyrographic design - meaning and definition. What is pyrographic design
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What (who) is pyrographic design - definition

UK VIDEO GAME DEVELOPER
Design Design; Design design

Continuous design         
MODULAR DESIGN PROCESS IN WHICH COMPONENTS CAN BE FREELY SUBSTITUTED TO IMPROVE THE DESIGN, MODIFY PERFORMANCE OR CHANGE ANOTHER FEATURE AT A LATER TIME
Incremental design; Evolutionary design
Evolutionary design, continuous design, evolutive design, or incremental design is directly related to any modular design application, in which components can be freely substituted to improve the design, modify performance, or change another feature at a later time.
Drug design         
  • Drug discovery cycle highlighting both ligand-based (indirect) and structure-based (direct) drug design strategies.
INVENTIVE PROCESS OF FINDING NEW MEDICATIONS BASED ON THE KNOWLEDGE OF A BIOLOGICAL TARGET
Rational drug design; Ligand design; Computer-assisted drug design; Structure-based drug design; Ligand-based drug design; Computer-aided drug design; Direct drug design; Indirect drug design; In silico drug discovery; Drug Design
Drug design, often referred to as rational drug design or simply rational design, is the inventive process of finding new medications based on the knowledge of a biological target. The drug is most commonly an organic small molecule that activates or inhibits the function of a biomolecule such as a protein, which in turn results in a therapeutic benefit to the patient.
Work design         
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  • turnover]] rates in call centres tend to be very high.<ref name=":18" />
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  • Ford Motor Company assembly line, 1913. An early work design based on scientific management principles.
CORE FUNCTION OF HUMAN RESOURCE MANAGEMENT
Job design; Job Design; Work Design
Work design (also referred to as job design or task design) is an area of research and practice within industrial and organizational psychology, and is concerned with the "content and organization of one's work tasks, activities, relationships, and responsibilities" (p. 662).

Wikipedia

Crystal Computing

Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.

Clarke left in 1984 to join Artic Software, where he worked on the "business side", before collaborating with Jon Ritman on the Match Day series. With Clarke's departure the company was reorganised as Design Design, a trading name that had been used by Brattel since 1976 for his electronic audio designs. Design Design's core consisted of Stafford working mainly on titles for the Commodore 64, Brattel and Mottershead working on the ZX Spectrum and Amstrad CPC, and David Lewellyn, the company's administrator. According to Stafford the new name was part of a wider re-branding, as they wanted a more professional image, along with a better relationship with the press and the public.

Stafford went on to form developer Walking Circles producing titles including The Living Daylights and Spitting Image for Domark and the PC version of Bloodwych for Image Works.