Q Design - translation to English
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Q Design - translation to English

UK VIDEO GAME DEVELOPER
Design Design; Design design

Q Design      
linea Q, tecnologia di compressione di cartelle di musica (con capacità di compressione molto alta)
computer aided design         
  • A simple procedure of recreating a solid model out of 2D sketches.
  • Example: 3D CAD model
CONSTRUCTING A PRODUCT BY MEANS OF COMPUTER
Computer Aided Drafting; Computer aided drafting; Computer aided design; Cad; Computer-Aided Drafting and Design; Computer assisted design; Computer-aided drafting; Computer-Aided Design; Paper-to-CAD Conversion; Paper-to-CAD conversion; Cadd; Geometry constraint engine; Geometry contraint engine; Computer-aided design and manufacturing; CADD; Electronic and Electrical Computer-aided design; CAGD; Computer-aided drafting systems; CAD software; Computer-aided drafting system; 3D Computer Aided Design; C.A.D.; Electronic and electrical computer-aided design; Computer-aided geometric design; Computer Aided Geometric Design; Computed Aided Design; Cad customization; Computer Aided Design and Drafting; Computer-aided design and drafting; Computer Aided Design; Computer aided geometric design; CAD program; Free CAD software; Computer-assisted design; Design software; Computer-assisted drafting; CAD Design; CAD model; Computer aided designs; CAD; CAD workstation; Applications of computer-aided design; List of CAD software; List of computer-aided design software; CAD file; Mechanical computer-aided design
grafica computerizzata
interior decorator         
  • A historical example: [[Balliol College]] Dining Hall, Oxford
  • This interior was designed by [[John Dibblee Crace]], President of the Institute of British Decorators, established in 1899.
  • sunburst design]] above front doors of the [[Eastern Columbia Building]] in Los Angeles; built 1930.
  • The lobby of [[Hotel Bristol, Warsaw]]
  • Interior design in a restaurant
  • BEIC]]).
  • James Shoolbred Company]], published in 1876.
  • Reconstructed Roman [[triclinium]] or dining room, with three ''[[klinai]]'' or couches
DESIGN OF THE INTERIORS, SOMETIMES INCLUDING THE EXTERIOR, OF A SPACE OR BUILDING, TO ACHIEVE A BETTER ENVIRONMENT
Interior decoration; Interior decorator; Interior designer; Elements of interior design; Home decoration; Elements of Interior Design; Wall coverings; Home decorating; Home decor; Home décor; Internal space design; Wall-Coverings; Interior Decoration; Interior Decorator; Interior decorating; Interior designers; Décor; Decor; Interior Decorating; Interior decor; Interior Redesign; Interior decorators; Interior Designer; Interior Designers; American interior designer; Interior designing; Interior Design; Interior design and furnishings
arredatore, architetto arredatore

Definition

Q
Symbol for electric quantity.

Wikipedia

Crystal Computing

Crystal Computing, later renamed Design Design, was a British video game developer founded in 1982 by Chris Clarke and Ian Stamp while students at the University of Manchester. Graham Stafford, Neil Mottershead, Simon Brattel and Martin Horsley, joined the company as it expanded. The company's first software release was a compilation of games for the Sinclair ZX81, though it was with the ZX Spectrum that Crystal found its greatest success. A deal with the machine's manufacturer Sinclair to distribute Crystal's Zeus Assembler gave the company sufficient funds for a major marketing campaign for their next product, Halls of the Things, an arcade adventure game that became their most successful title.

Clarke left in 1984 to join Artic Software, where he worked on the "business side", before collaborating with Jon Ritman on the Match Day series. With Clarke's departure the company was reorganised as Design Design, a trading name that had been used by Brattel since 1976 for his electronic audio designs. Design Design's core consisted of Stafford working mainly on titles for the Commodore 64, Brattel and Mottershead working on the ZX Spectrum and Amstrad CPC, and David Lewellyn, the company's administrator. According to Stafford the new name was part of a wider re-branding, as they wanted a more professional image, along with a better relationship with the press and the public.

Stafford went on to form developer Walking Circles producing titles including The Living Daylights and Spitting Image for Domark and the PC version of Bloodwych for Image Works.