MUD (Multi-User Dungeon or Dimension) - traducción al español
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MUD (Multi-User Dungeon or Dimension) - traducción al español

VIDEO GAME GENRE
Pike (programming language); Multi-User Dimension (MUD); Multi-user dimension; Multi-User Dungeon; Multi-user dungeon; Hypertext group games; MCCP; MUD client; Mud client; Lima Mudlib; CD lib; Genesis Mudlib; CD gamedriver and mudlib; CD LPMud Driver; CD mudlib; CD library; CD driver; CD gamedriver; CDLIB; CDlib; CD-lib; MUDs; M.U.D; ZMUD; Muds; TinyMUD; MUD Client Protocol; CD LPMud driver; Scepter of Goth; Sceptre of Goth; Mudders; Boldhome; Mudlib; Comparison of MUD clients; MXP (computing); TinyFugue; TinyHELL; Tinymud; Multi User Dungeon; Pike programming language; MUD eXtension Protocol; Multi-User Domain; Multi User Domain; Multi User Dimension; Mud Extension Protocol; Mud Client Compression Protocol; TinTin++; Tintin++; Tinyfugue; Scepter of goth; Tt++; MUSHclient; Multi User Dungeons and Dragons; MUD client support table; Multi User Dungeons and Dragrons (MUDD); WinTin++; Multi-User Dungeons; Comparison of mud clients; MUD Client; Mushclient; Graphical MUD; Educational MUD; Educational MUDs; Fredrik Hübinette; Fredrik Hubinette; Educational MU*; RPIMUD; Roleplay Intensive MUD; Roleplaying Intensive MUD; Rpimud; Mudder (MUD); Nick Gammon; ΜLPC; Micro LPC; Multi User Dungeons and Dragons (MUDD); Multi-user dungeons; Multi User Dungeons & Dragons; Multi-User Dungeon (video game); MUD (video game); Multiuser dungeon; MUDD; TinyTalk
  • [[Will Crowther]]'s ''Adventure''
  • Genesis]]'', the first LPMud
  • Genocide]]'' showing its War Complex
  • Gameplay scene from ''God Wars II''
  • "You haven't lived until you've died in MUD." – The ''[[MUD1]]'' slogan

mud bath         
  • Bather covered with mud at the [[Dead Sea]]
  • "Mud bathing site" (according to the sign) on Bulgaria's [[Lake Atanasovsko]]
BATH OF MUD, COMMONLY FROM AREAS WHERE HOT SPRING WATER CAN COMBINE WITH VOLCANIC ASH
Mudbath; Mud therapy; Mud-bath; Curative mud; Therapeutic mud
Baño de lodo
login name         
PERSON WHO USES A COMPUTER OR NETWORK SERVICE
Screen name (computing); User name; Username; Computer user; Account (computing); UserName; User Name; User-name; User-Name; Normal user; Screenname; User name policy; Internet pseudonym; User area; Computer logon; Computer users; My account; Screenames; Aol screen names; AOL screen names; Usernames; User Account; User Accounts; User accounts; User preferences; Changing Username; User names; Switching usernames; Switching user names; User account; User (system); Software users; Changing username; Login name; In-game name; Account name; Warmware
Nombre de contacto, El nombre o sobrenombre con que el operador se identifica para conectarse al internet o a otro sistema
mud bath         
  • Bather covered with mud at the [[Dead Sea]]
  • "Mud bathing site" (according to the sign) on Bulgaria's [[Lake Atanasovsko]]
BATH OF MUD, COMMONLY FROM AREAS WHERE HOT SPRING WATER CAN COMBINE WITH VOLCANIC ASH
Mudbath; Mud therapy; Mud-bath; Curative mud; Therapeutic mud
(n.) = baño de barro, baño de lodo
Ex: Other bath types include sand baths, where bathers are buried in naturally heated sand, mud baths and steam rooms.

Definición

trato hecho
term. comp.
Comercio. Fórmula familiar con que se da por definitivo un convenio o acuerdo.

Wikipedia

MUD

A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.

Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics to analytical chemistry. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing.

Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients, which are designed to improve the user experience. Numerous games are listed at various web portals, such as The Mud Connector.

The history of modern massively multiplayer online role-playing games (MMORPGs) like EverQuest and Ultima Online, and related virtual world genres such as the social virtual worlds exemplified by Second Life, can be traced directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players (such as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman).