key-to-disk shared processor system - significado y definición. Qué es key-to-disk shared processor system
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Qué (quién) es key-to-disk shared processor system - definición

ADD-ON FOR THE FAMILY COMPUTER HOME VIDEO GAME CONSOLE
Famicom disk system; Famicom Disc System; Nintendo FDS; Nintendo Disk System; Family Computer Disc System; Diskun; Disk-kun; Mr. Disk; Disk System; Famicon Disk System; Famicon Disc System; Nintendo Famicom Disk System; Family Computer Disk System; Famicom Disk Writer
  •  A blue ''[[3D Hot Rally]]'' Disk Card with shutter
  • Zelda no Densetsu]]'' (''Legend of Zelda'') Disk Card
  • Diskun, the official mascot of the Famicom Disk System
  • The Sharp Twin Famicom is a Famicom with built-in Disk System.

Shared-disk architecture         
Shared disk architecture
A shared-disk architecture (SD) is a distributed computing architecture in which the nodes share same disk devices but each node has its own private memory. The disks have active nodes which all share memory in case of any failures.
Key (music)         
  • ii-V<sup>7</sup>-I progression]] in C [[File:Ii-V-I turnaround in C.mid]]
TONIC NOTE AND CHORD OF A MUSICAL PIECE
Major key; Key (Music); Musical key; Major Key; Key of D; Musical keys; Key coloration; Key relationship; Musical Key; Music key; Minor-key; Minor–key; Major-key; Key of E
In music theory, the key of a piece is the group of pitches, or scale, that forms the basis of a musical composition in classical, Western art, and Western pop music.
Shared universe         
  • Fawcett]] "universe".
FICTIONAL UNIVERSE IN WHICH WORKS WRITTEN BY MULTIPLE WRITERS ARE SET
Shared world; Shared fictional universe; Combined universe; Shared Universe; List of shared universes; Cinematic universe; Shared uiniverse; Film universe; Television universe
A shared universe or shared world is a fictional universe from a set of creative works where more than one writer (or other artist) independently contributes a work that can stand alone but fits into the joint development of the storyline, characters, or world of the overall project. It is common in genres like science fiction.

Wikipedia

Famicom Disk System

The Family Computer Disk System, commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for cheaper data storage and it adds a new high-fidelity sound channel for supporting Disk System games.

Fundamentally, the Disk System serves simply to enhance some aspects already inherent to the base Famicom system, with better sound and cheaper games—though with the disadvantages of high initial price, slow speed, and lower reliability. However, this boost to the market of affordable and writable mass storage temporarily served as an enabling technology for the creation of new types of video games. This includes the vast, open world, progress-saving adventures of the best-selling The Legend of Zelda (1986) and Metroid (1986), games with a cost-effective and swift release such as the best-selling Super Mario Bros. 2, and nationwide leaderboards and contests via the in-store Disk Fax kiosks, which are considered to be forerunners of today's online achievement and distribution systems.

By 1989, the Famicom Disk System was inevitably obsoleted by the improving semiconductor technology of game cartridges. The Disk System's lifetime sales reached 4.4 million units by 1990, making it the most successful console add-on of all time, despite not being sold outside of Japan. Its final game was released in 1992, its software was discontinued in 2003, and Nintendo officially discontinued its technical support in 2007.