frustum$511999$ - traduction vers néerlandais
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frustum$511999$ - traduction vers néerlandais

Viewing frustum culling; View frustum; Pyramid of vision; Viewing volume; View volume; Near and far clip plane
  • When creating a [[parallel projection]], the viewing frustum is shaped like a box as opposed to a pyramid.
  • The appearance of an object in a pyramid of vision
  • A view frustum

frustum      
n. (Geometrie) afgeknotte pyramide of kegel; gedeelte van lichaam dat parallel gesneden is
truncated pyramid         
  • Conical frustum
  • [[Garsų Gaudyklė]], Neringa, Lithuania
  • 110px
  • [[Rolo]] brand chocolates approximate a right circular conic frustum, although not flat on top.
  • Square frustum
  • A regular [[octahedron]] can be augmented on 3 faces to create a triangular frustum
  • 3D model of a conical frustum.
  • 110px
PORTION OF A SOLID THAT LIES BETWEEN TWO PARALLEL PLANES CUTTING IT
Frustrum; Truncated Pyramid; Truncated pyramid; Truncated Square Pyramid; Truncated square pyramid; Truncated cone; Frusta; Flat-topped pyramid; Frustums; Triangular frustum; Pyramidal frustum
afgeknotte piramide (piramide zonder bovenste gedeelte)
truncated cone         
  • Conical frustum
  • [[Garsų Gaudyklė]], Neringa, Lithuania
  • 110px
  • [[Rolo]] brand chocolates approximate a right circular conic frustum, although not flat on top.
  • Square frustum
  • A regular [[octahedron]] can be augmented on 3 faces to create a triangular frustum
  • 3D model of a conical frustum.
  • 110px
PORTION OF A SOLID THAT LIES BETWEEN TWO PARALLEL PLANES CUTTING IT
Frustrum; Truncated Pyramid; Truncated pyramid; Truncated Square Pyramid; Truncated square pyramid; Truncated cone; Frusta; Flat-topped pyramid; Frustums; Triangular frustum; Pyramidal frustum
afgeknotte kegel (kegel zonder bovenste gedeelte)

Définition

Frustum
·noun One of the drums of the shaft of a column.
II. Frustum ·noun The part of a solid next the base, formed by cutting off the, top; or the part of any solid, as of a cone, pyramid, ·etc., between two planes, which may be either parallel or inclined to each other.

Wikipédia

Viewing frustum

In 3D computer graphics, the view frustum (also called viewing frustum) is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.

The view frustum is typically obtained by taking a frustum—that is a truncation with parallel planes—of the pyramid of vision, which is the adaptation of (idealized) cone of vision that a camera or eye would have to the rectangular viewports typically used in computer graphics. Some authors use pyramid of vision as a synonym for view frustum itself, i.e. consider it truncated.

The exact shape of this region varies depending on what kind of camera lens is being simulated, but typically it is a frustum of a rectangular pyramid (hence the name). The planes that cut the frustum perpendicular to the viewing direction are called the near plane and the far plane. Objects closer to the camera than the near plane or beyond the far plane are not drawn. Sometimes, the far plane is placed infinitely far away from the camera so all objects within the frustum are drawn regardless of their distance from the camera.

Viewing-frustum culling is the process of removing from the rendering process those objects that lie completely outside the viewing frustum. Rendering these objects would be a waste of resources since they are not directly visible. To make culling fast, it is usually done using bounding volumes surrounding the objects rather than the objects themselves.