MUDs - définition. Qu'est-ce que MUDs
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Qu'est-ce (qui) est MUDs - définition

VIDEO GAME GENRE
Pike (programming language); Multi-User Dimension (MUD); Multi-user dimension; Multi-User Dungeon; Multi-user dungeon; Hypertext group games; MCCP; MUD client; Mud client; Lima Mudlib; CD lib; Genesis Mudlib; CD gamedriver and mudlib; CD LPMud Driver; CD mudlib; CD library; CD driver; CD gamedriver; CDLIB; CDlib; CD-lib; MUDs; M.U.D; ZMUD; Muds; TinyMUD; MUD Client Protocol; CD LPMud driver; Scepter of Goth; Sceptre of Goth; Mudders; Boldhome; Mudlib; Comparison of MUD clients; MXP (computing); TinyFugue; TinyHELL; Tinymud; Multi User Dungeon; Pike programming language; MUD eXtension Protocol; Multi-User Domain; Multi User Domain; Multi User Dimension; Mud Extension Protocol; Mud Client Compression Protocol; TinTin++; Tintin++; Tinyfugue; Scepter of goth; Tt++; MUSHclient; Multi User Dungeons and Dragons; MUD client support table; Multi User Dungeons and Dragrons (MUDD); WinTin++; Multi-User Dungeons; Comparison of mud clients; MUD Client; Mushclient; Graphical MUD; Educational MUD; Educational MUDs; Fredrik Hübinette; Fredrik Hubinette; Educational MU*; RPIMUD; Roleplay Intensive MUD; Roleplaying Intensive MUD; Rpimud; Mudder (MUD); Nick Gammon; ΜLPC; Micro LPC; Multi User Dungeons and Dragons (MUDD); Multi-user dungeons; Multi User Dungeons & Dragons; Multi-User Dungeon (video game); MUD (video game); Multiuser dungeon; MUDD; TinyTalk
  • [[Will Crowther]]'s ''Adventure''
  • Genesis]]'', the first LPMud
  • Genocide]]'' showing its War Complex
  • Gameplay scene from ''God Wars II''
  • "You haven't lived until you've died in MUD." – The ''[[MUD1]]'' slogan

Mud         
  • A pair of muddy [[boot]]s
  • Mud house in [['Amran]], Yemen
  • The [[Arg e Bam]] citadel in Iran, the largest adobe building in the world
  • A buffalo [[wallowing]]
  • Mud plastered]] home in [[Pakistan]]
  • A [[rhinoceros]] wallowing
MIXTURE OF WATER AND ANY COMBINATION OF SOIL, SILT, AND CLAY
Muds; Mud-plaster; Draft:Mud wallow; Mud pit; Mud pits; Mud habitat
·vt To bury in mud.
II. Mud ·vt To make muddy or turbid.
III. Mud ·noun Earth and water mixed so as to be soft and adhesive.
mud         
  • A pair of muddy [[boot]]s
  • Mud house in [['Amran]], Yemen
  • The [[Arg e Bam]] citadel in Iran, the largest adobe building in the world
  • A buffalo [[wallowing]]
  • Mud plastered]] home in [[Pakistan]]
  • A [[rhinoceros]] wallowing
MIXTURE OF WATER AND ANY COMBINATION OF SOIL, SILT, AND CLAY
Muds; Mud-plaster; Draft:Mud wallow; Mud pit; Mud pits; Mud habitat
¦ noun
1. soft, sticky matter consisting of mixed earth and water.
2. damaging information or allegations.
Phrases
drag someone through the mud denigrate someone publicly.
here's mud in your eye! informal used as a toast.
someone's name is mud informal someone is in disgrace or unpopular.
Origin
ME: prob. from Mid. Low Ger. mudde.
MUD         
  • A pair of muddy [[boot]]s
  • Mud house in [['Amran]], Yemen
  • The [[Arg e Bam]] citadel in Iran, the largest adobe building in the world
  • A buffalo [[wallowing]]
  • Mud plastered]] home in [[Pakistan]]
  • A [[rhinoceros]] wallowing
MIXTURE OF WATER AND ANY COMBINATION OF SOIL, SILT, AND CLAY
Muds; Mud-plaster; Draft:Mud wallow; Mud pit; Mud pits; Mud habitat
Multi-User Dungeon (Reference: MUD)

Wikipédia

MUD

A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

Traditional MUDs implement a role-playing video game set in a fantasy world populated by fictional races and monsters, with players choosing classes in order to gain specific skills or powers. The objective of this sort of game is to slay monsters, explore a fantasy world, complete quests, go on adventures, create a story by roleplaying, and advance the created character. Many MUDs were fashioned around the dice-rolling rules of the Dungeons & Dragons series of games.

Such fantasy settings for MUDs are common, while many others have science fiction settings or are based on popular books, movies, animations, periods of history, worlds populated by anthropomorphic animals, and so on. Not all MUDs are games; some are designed for educational purposes, while others are purely chat environments, and the flexible nature of many MUD servers leads to their occasional use in areas ranging from computer science research to geoinformatics to medical informatics to analytical chemistry. MUDs have attracted the interest of academic scholars from many fields, including communications, sociology, law, and economics. At one time, there was interest from the United States military in using them for teleconferencing.

Most MUDs are run as hobbies and are free to play; some may accept donations or allow players to purchase virtual items, while others charge a monthly subscription fee. MUDs can be accessed via standard telnet clients, or specialized MUD clients, which are designed to improve the user experience. Numerous games are listed at various web portals, such as The Mud Connector.

The history of modern massively multiplayer online role-playing games (MMORPGs) like EverQuest and Ultima Online, and related virtual world genres such as the social virtual worlds exemplified by Second Life, can be traced directly back to the MUD genre. Indeed, before the invention of the term MMORPG, games of this style were simply called graphical MUDs. A number of influential MMORPG designers began as MUD developers and/or players (such as Raph Koster, Brad McQuaid, Matt Firor, and Brian Green) or were involved with early MUDs (like Mark Jacobs and J. Todd Coleman).

Exemples du corpus de texte pour MUDs
1. In that respect we all are total stick–in–the–muds, and boringly unadventurous.
2. From Richard Lloyd Parry in Tokyo IT IS not cheap, but given the complexity of Merry Do Natural Muds ingredients, that is no surprise.
3. Mr Lisitsyn said÷ "Nobody thought that it would be possible to stop the route of the pipelines; nobody thought it would be possible to stop the dumping of the drilling muds.
4. One Tory official said: "We have made good progress but there are still a few stick–in–the–muds who find it hard to accept that a woman has as much right to be an MP as a man.
5. Others believe that Aidan Barclay, son of Sir David Barclay and chairman of the group, and senior executives bought the view that the Telegraph newsroom was full of stick–in–the–muds who took long lunches and were ripe for culling – a stereotype that those who work there say is long out of date.