frustration$30259$ - définition. Qu'est-ce que frustration$30259$
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Qu'est-ce (qui) est frustration$30259$ - définition

BOARD GAME
Frustration!; Frustration (board game); User:Adzp/Frustration board game UK
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Geometrical frustration         
  • Frustrated magnetism in solids
  • [[600-cell]]: polytope {3,3,5}
PHENOMENON WHERE ATOMS TEND TO STICK TO NON-TRIVIAL POSITIONS; SET OF DEGREES OF FREEDOM INCOMPATIBLE WITH THE SPACE OCCUPIED
Geometrically frustrated magnet; Geometrical frustrated magnets; Geometrically frustrated magnets; Frustrated material; Geometric frustration; Frustrated magnetism; Frustrated triangular lattice
In condensed matter physics, the term geometrical frustration (or in short: frustrationThe psychological side of this problem is treated in a different article, frustration) refers to a phenomenon where atoms tend to stick to non-trivial positions or where, on a regular crystal lattice, conflicting inter-atomic forces (each one favoring rather simple, but different structures) lead to quite complex structures. As a consequence of the frustration in the geometry or in the forces, a plenitude of distinct ground states may result at zero temperature, and usual thermal ordering may be suppressed at higher temperatures.
frustration of purpose         
DEFENSE TO CONTRACT ENFORCEMENT WHEN AN UNFORESEEN EVENT UNDERMINES A PARTY’S MAIN PURPOSE FOR THE CONTRACT, WHICH BOTH PARTIES KNEW OF WHEN THE CONTRACT WAS MADE
Commercial frustration; Frustration of contract
n. sometimes called commercial frustration, when unexpected events arise which make a contract impossible to be performed, entitling the frustrated party to rescind the contract without paying damages. Example: Jack Appleseller contracts to buy a commercial building to rent out, and, while the sale is pending, the building is condemned by the city as unsafe for any use. Mr. Appleseller can back out of the purchase without obligation. See also: commercial frustration
Frustration–aggression hypothesis         
HYPOTHESIS
Frustrationaggression theory; Frustration aggression theory; Frustration-aggression theory; Frustration aggression principle; Frustration-aggression-displacement theory; Frustration-Aggression Hypothesis; Frustration-aggression hypothesis; Frustration aggression hypothesis
The frustration–aggression hypothesis, also known as the frustration–aggression–displacement theory, is a theory of aggression proposed by John Dollard, Neal Miller, Leonard Doob, Orval Mowrer, and Robert Sears in 1939, and further developed by Neal Miller in 1941 APA and Leonard Berkowitz in 1969. The theory says that aggression is the result of blocking, or frustrating, a person's efforts to attain a goal.

Wikipédia

Trouble (board game)

Trouble (known as Frustration in the UK and Kimble in Finland) is a board game in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die using a contained device called a "Pop-O-Matic". Trouble was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley (now part of Hasbro). The game was launched in America in 1965. The classic version is now marketed by Winning Moves Games USA. The gameplay, board, and concept is derivative of the British board game Ludo, itself based on the Indian board game pachisi.

A similar game called Headache was also produced by the Milton Bradley Company; besides a different track layout, its pawns are conical, in contrast to the cylindrical pieces used in Trouble.