busy$10363$ - definizione. Che cos'è busy$10363$
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In questa pagina puoi ottenere un'analisi dettagliata di una parola o frase, prodotta utilizzando la migliore tecnologia di intelligenza artificiale fino ad oggi:

  • come viene usata la parola
  • frequenza di utilizzo
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  • opzioni di traduzione delle parole
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  • etimologia

Cosa (chi) è busy$10363$ - definizione

COMPUTER PROGRAMMATION TECHNIQUE IN WHICH A PROCESS REPEATEDLY CHECKS TO SEE IF A CONDITION IS TRUE
Busy spin; Busy-wait; Busy-loop; Busy loop; Busy wait; Busy-wait loop; Busy-wait loops; Busy wait loops; Busy wait loop; Busy-waiting

busy-wait         
<programming> To wait for an event by spinning through a tight loop or timed-delay loop that polls for the event on each pass, as opposed to setting up an interrupt handler and continuing execution on another part of the task. This is a wasteful technique, best avoided on time-sharing systems where a busy-waiting program may hog the processor. [Jargon File] (1999-06-10)
Busy waiting         
In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time.
busy-loop         

Wikipedia

Busy waiting

In computer science and software engineering, busy-waiting, busy-looping or spinning is a technique in which a process repeatedly checks to see if a condition is true, such as whether keyboard input or a lock is available. Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. Consequently, spinning as a time-delay technique can produce unpredictable or even inconsistent results on different systems unless code is included to determine the time a processor takes to execute a "do nothing" loop, or the looping code explicitly checks a real-time clock.

In most cases spinning is considered an anti-pattern and should be avoided, as processor time that could be used to execute a different task is instead wasted on useless activity. Spinning can be a valid strategy in certain circumstances, most notably in the implementation of spinlocks within operating systems designed to run on SMP systems.