Age of empires - traduzione in italiano
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Age of empires - traduzione in italiano

Age Of Empires; Age of Empire; Age of empires; Age of empire; Age of Empires Series; Age of Empires series; Age of Empires (series); Age of the empires; MS AOE; Microsoft Age of Empires

Age of empires         
n. L"età degli imperi (gioco video)
age of consent         
  • varies by state or administrative region / ambiguous}}
  • Several articles written by British investigative journalist [[William Thomas Stead]] in the late 19th century on the issue of [[child prostitution]] in London led to public outrage and ultimately to the raising of the age of consent to 16.
Underage sex; Age of Consent; Age-of-consent; Age of consent for sex; Ages of consent; Legal fucking age; Close in age; Close-in age; Close-in-age; List of age of consent; List of ages of consent; Legal age of consent; Age of sexual consent; Close-in-age exemption
età da marito
full age         
  • 16 or younger}}
  • [[Coming of Age Day]] in Japan
Age of legal capacity; Major (law); Mimimum age; Age of Majority; Legal majority; Full age; Legal adult; Minimum age; Legal adulthood; Legal major
maggiore eta


Suffix placed on the end of just about anything for no particular reason. Sometimes used just for variety, sometimes used to create interjections from verbs. Used extensively at one time by Amanda Quan of Seattle, WA.
A. Hook me up some cheeseage. 2. (After pulling off a difficult nosegrind on your skateboard) Ooh! Grindage!


Age of Empires

Age of Empires is a series of historical real-time strategy video games, originally developed by Ensemble Studios and published by Xbox Game Studios. The first game was Age of Empires, released in 1997. Nine total games within the series have been released so far as of October 28, 2021.

Age of Empires focused on events in Europe, Africa and Asia, spanning from the Stone Age to the Iron Age; the expansion game explored the formation and expansion of the Roman Empire. The sequel, Age of Empires II: The Age of Kings, was set in the Middle Ages, while its expansion focused partially on the Spanish conquest of the Aztec Empire. The subsequent three games of Age of Empires III explored the early modern period, when Europe was colonizing the Americas and several Asian nations were on the decline. Another installment, Age of Empires Online, takes a different approach as a free-to-play online game utilizing Games for Windows Live. A spin-off game, Age of Mythology, was set in the same period as the original Age of Empires, but focused on mythological elements of Greek, Egyptian, and Norse mythology. The fourth main installment in the series, Age of Empires IV, was released on October 28, 2021.

The Age of Empires series has been a commercial success, selling over 25 million copies. Critics have credited part of the success of the series to its historical theme and fair play; the artificial intelligence (AI) players have fewer advantages than in many of the series' competitors.

Esempi di pronuncia per Age of empires
1. But the Age of Empires is gone.
2. and the age of empires, basically between the 15th
Walkaway & the Collapsing Empire _ Cory Doctorow & John Scalzi _ Talks at Google
3. There was an age in the Age of Empires
4. class ought to be playing Age of Empires in order to learn about
Fun Inc - Tom Chatfield - Why Games are the 21st Century's Most Serious Business _ Talks at Google
Esempi dal corpus di testo per Age of empires
1. Even the rampantly entertaining "Age of Empires III" conveys a sense of history.
2. Hillary Clinton may accuse computer games of "making the difficult job of being a parent even harder," but I bought "Age of Empires III" with a clear parental conscience.
3. So I think the age of empires has passed for a reason which is that an empire of that sort that we had in the 1'th century European colonial empires can only function if the population is not socially and politically mobilised.
4. "But the great opportunity is to do simulations that take Sim City, Age of Empires and Civilisation but use real information about what did happen, what the variables were and what social forces were at work and let people play out alternate versions of history." It would be great, says Johnson, if games companies opened up "the underlying architecture of these games and let educators load it with real historical information, or alter the model slightly, so you have different theories of how cities work". As he says, Sim City has its biases.