Esempi dal corpus di testo per Ryuta Kawashima
1. Both games, which include simple math and word quizzes, rendered globally famous the name of Ryuta Kawashima, a neuroscientist who supervised development of the games.
2. Nintendo says exercising the brain improves memoryThe game was devised by Ryuta Kawashima, one of Japan‘s leading experts on brain imaging technology.
3. Ryuta Kawashima, the electronic games (currently for the hand–held Nintendo DS player only) are designed to stretch, train, and expand mental abilities such as math, logic, and memorization.
4. Ryuta Kawashima, a neuroscientist at Tohoku University in Japan, claims that, by following a short programme of maths and language tests every day, users can keep their brains young and improve their long–term memory.
5. Brain Age (known in Japan as Brain Training) was part–developed by Ryuta Kawashima, a 46–year–old professor of neuroscience at Tohoku University, who has spent years studying the possible cerebral benefits of solving straightforward mathematical and other problems.