A* search - definitie. Wat is A* search
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Wat (wie) is A* search - definitie

ALGORITHM USED FOR PATHFINDING AND GRAPH TRAVERSAL
A Star Search Algorithm; A star search algorithm; A-star algorithm; A-star search algorithm; A* algorithm; A* search; A-star; A Star; A star search; TBA*; New Bidirectional A*
  • The A* algorithm finding a path of railroads between Washington, D.C. and Los Angeles.
  • Illustration of A* search for finding a path between two points on a graph. From left to right, a heuristic that prefers points closer to the goal is used increasingly.
  • An example of A* algorithm in action (nodes are cities connected with roads, h(x) is the straight-line distance to the target point) Green: Start, Blue: Target, Orange: Visited
  • A* pathfinding algorithm navigating around a randomly-generated maze
  • A* was invented by researchers working on Shakey the Robot's path planning.

A* search         
<algorithm> A <a href="">grapha> search <a href="">algorithma>. A* is guaranteed to find a minimal solution path before any other solution paths, if a solution exists, in other words, it is an "<a href="">admissiblea>" search algorithm. Each path is assigned a value based on the cost of the path (e.g. its length) and an (under)estimate of the cost of completing the path, i.e. the cost of a path from the end of the current path to a solution. (1995-03-31)
A* search algorithm         
A* (pronounced "A-star") is a graph traversal and path search algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. One major practical drawback is its O(b^d) space complexity, as it stores all generated nodes in memory.
Search for a Supermodel         
AUSTRALIAN TELEVISION PROGRAM
Search for a supermodel
Search for a Supermodel was a reality television series on Network Ten in Australia that aired from 2000 to 2002 where regional finalists competed for a contract with Ford Models. The winner of each series went on to compete in the international version of the show.

Wikipedia

A* search algorithm

A* (pronounced "A-star") is a graph traversal and path search algorithm, which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. One major practical drawback is its O ( b d ) {\displaystyle O(b^{d})} space complexity, as it stores all generated nodes in memory. Thus, in practical travel-routing systems, it is generally outperformed by algorithms that can pre-process the graph to attain better performance, as well as memory-bounded approaches; however, A* is still the best solution in many cases.

Peter Hart, Nils Nilsson and Bertram Raphael of Stanford Research Institute (now SRI International) first published the algorithm in 1968. It can be seen as an extension of Dijkstra's algorithm. A* achieves better performance by using heuristics to guide its search.

Compared to Dijkstra's algorithm, the A* algorithm only finds the shortest path from a specified source to a specified goal, and not the shortest-path tree from a specified source to all possible goals. This is a necessary trade-off for using a specific-goal-directed heuristic. For Dijkstra's algorithm, since the entire shortest-path tree is generated, every node is a goal, and there can be no specific-goal-directed heuristic.

Voorbeelden uit tekstcorpus voor A* search
1. "He allowed aA* search of his house, aA* search of his person, aA* search of his belongings.
2. Authorities launched aA* search and–rescue operation.
3. Kennedy International Airport, setting off aA* search.
4. On Friday, aA* search warrant and arrest warrant were issued.
5. No explosives were found during aA* search of the plane.