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ICO - vertaling naar Engels

2001/2002 VIDEO GAME
Ico (game); Ico (playstation); ICO (video game); Yorda; Ico (video game); Ico soundtrack; Ico: melody in the mist
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  • The cover used for the North American release of ''Ico''. It has been called one of the worst video game covers, in contrast to the cover used in other regions,<ref name="poly na cover"/> and considered a contribution to weak sales of the game in North America.<ref name="tlg name"/>
  • [[Kenji Kaido]] and [[Fumito Ueda]], the creative team behind ''Ico''

ICO         
VIDEOJUEGO DE 2001
official credit institute

Wikipedia

Ico

Ico (イコ, Iko, ) is an action-adventure game developed by Japan Studio and Team Ico, and published by Sony Computer Entertainment, released for the PlayStation 2 video game console in 2001 and 2002 in various regions. It was designed and directed by Fumito Ueda, who wanted to create a minimalist game around a "boy meets girl" concept. Originally planned for the PlayStation, Ico took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of immersion.

The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend her own lifespan. Learning this, Ico seeks to escape the castle with Yorda, keeping her safe from the shadowy creatures that attempt to draw her back. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.

Ico introduced several design and technical elements, including a story told with minimal dialogue, bloom lighting, and key frame animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art, original gameplay and story elements and received several awards, including "Game of the Year" nominations and three Game Developers Choice Awards. Considered a cult classic, it has been called one of the greatest video games of all time, and is often brought up in discussions about video games as an art form. It has influenced numerous video games since its release. It was rereleased in Europe in 2006 in conjunction with Shadow of the Colossus, the spiritual successor to Ico. A high-definition remaster of the game was released alongside Shadow of the Colossus for the PlayStation 3 in The Ico & Shadow of the Colossus Collection in 2011.

Voorbeelden uit tekstcorpus voor ICO
1. Pero el ICO no puede jugar en el sector financiero el papel de facilitar liquidez, que es del BCE, el ICO tiene que limitarse a hacer su papel.
2. P. Pero el ICO sí financió a inmobiliarias con problemas.
3. La línea ICO-pyme aumentará hasta los 10.000 millones.
4. Ellos planteaban que el ICO entrara a la financiación y se le dijo a Martín que si tenían operaciones que pudiesen entrar en las líneas normales de financiación del ICO, ningún problema.
5. Martinsa pensó que podía aportar proyectos técnicamente correctos para ser financiados por el ICO, pero al final no se llegó a una valoración técnica positiva de esos proyectos por el ICO.