WEIRDNESS - definição. O que é WEIRDNESS. Significado, conceito
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O que (quem) é WEIRDNESS - definição

1992 VIDEO GAME
The Simpsons: Bart’s House of Weirdness; The Simpsons Bart's House of Weirdness; Barts House of Weirdness; Bart's house of weirdness; Bart's House of Weirdness
  • sprites]] have been described as "big [and] beautiful".<ref name="Mackey"/>

Weirdness      
·noun The quality or state of being weird.
weird         
  • Developmental psychologists would engage a child with a book and then make observations based on how the child interacts with the object.
  • An EEG recording setup
  • An example of an item from a cognitive abilities test used in educational psychology
  • pmc=2844940 }}</ref>
  • Group photo 1909 in front of [[Clark University]]. Front row: Sigmund Freud, G. Stanley Hall, Carl Jung; back row: [[Abraham A. Brill]], [[Ernest Jones]], [[Sándor Ferenczi]].
  • The film of the Little Albert experiment
  • archive-date=11 February 2010 }}</ref>
  • date=11 June 2011 }}</ref>
  • A rat undergoing a [[Morris water navigation test]] used in [[behavioral neuroscience]] to study the role of the [[hippocampus]] in [[spatial learning]] and memory
  • [[Artificial neural network]] with two layers, an interconnected group of nodes, akin to the vast network of neurons in the human brain
  • The [[Müller–Lyer illusion]]. Psychologists make inferences about mental processes from shared phenomena such as optical illusions.
  • preserved]] in the Pavlov Museum in [[Ryazan]], Russia
  • Harlow (1868)]], Fig. 2, p. 347 Harlow, John Martyn (1868). "Recovery from the Passage of an Iron Bar through the Head." Publications of the Massachusetts Medical Society 2:327–347 (Republished in Macmillan 2000).</ref>
  • p=3}}
  • Skinner's [[teaching machine]], a mechanical invention to automate the task of [[programmed instruction]]
  • [[Baddeley's model of working memory]]
  • [[Wilhelm Wundt]] (seated) with colleagues in his psychological laboratory, the first of its kind
WIKIMEDIA DISAMBIGUATION PAGE
Weird (song); Weird (disambiguation); Werid; Wierd
I. n.
1.
Fate, destiny.
2.
Spell, charm.
3.
Prediction.
II. a.
1.
Skilled in witchcraft.
2.
Supernatural, unearthly, wild.
Weird         
  • Developmental psychologists would engage a child with a book and then make observations based on how the child interacts with the object.
  • An EEG recording setup
  • An example of an item from a cognitive abilities test used in educational psychology
  • pmc=2844940 }}</ref>
  • Group photo 1909 in front of [[Clark University]]. Front row: Sigmund Freud, G. Stanley Hall, Carl Jung; back row: [[Abraham A. Brill]], [[Ernest Jones]], [[Sándor Ferenczi]].
  • The film of the Little Albert experiment
  • archive-date=11 February 2010 }}</ref>
  • date=11 June 2011 }}</ref>
  • A rat undergoing a [[Morris water navigation test]] used in [[behavioral neuroscience]] to study the role of the [[hippocampus]] in [[spatial learning]] and memory
  • [[Artificial neural network]] with two layers, an interconnected group of nodes, akin to the vast network of neurons in the human brain
  • The [[Müller–Lyer illusion]]. Psychologists make inferences about mental processes from shared phenomena such as optical illusions.
  • preserved]] in the Pavlov Museum in [[Ryazan]], Russia
  • Harlow (1868)]], Fig. 2, p. 347 Harlow, John Martyn (1868). "Recovery from the Passage of an Iron Bar through the Head." Publications of the Massachusetts Medical Society 2:327–347 (Republished in Macmillan 2000).</ref>
  • p=3}}
  • Skinner's [[teaching machine]], a mechanical invention to automate the task of [[programmed instruction]]
  • [[Baddeley's model of working memory]]
  • [[Wilhelm Wundt]] (seated) with colleagues in his psychological laboratory, the first of its kind
WIKIMEDIA DISAMBIGUATION PAGE
Weird (song); Weird (disambiguation); Werid; Wierd
Weird derives from the Anglo-Saxon word Wyrd, meaning fate or destiny. In modern English it has acquired the meaning of “strange or uncanny”.

Wikipédia

The Simpsons: Bart's House of Weirdness

The Simpsons: Bart's House of Weirdness is a platform video game published by Konami on January 1, 1992 for MS-DOS. Developed by Distinctive Software, it is based on the Simpsons franchise and features many aspects from the series. In the game, the player controls Bart as he escapes from the Simpsons' house after being grounded by his parents. On his adventures throughout town, Bart is equipped with various weapons that are used to fend off enemies and animals. Bart's House of Weirdness does not have a wide fan base because it was only released for DOS, but the early reviews of the game were positive, at least in terms of graphics and sound.

Exemplos do corpo de texto para WEIRDNESS
1. But Lost adds an additional twist – extreme, inexplicable weirdness.
2. A few little public displays of less weirdness would also help him."
3. Nothing — except the modernisers Peter Oborne There is a weirdness about the Conservative predicament.
4. There‘s also the weirdness of introducing yourself to people who don‘t necessarily want to meet you.
5. "That‘s the most commercial album that still retains the essence of Beefheart‘s humour and weirdness.