frame buffer - definição. O que é frame buffer. Significado, conceito
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O que (quem) é frame buffer - definição

PORTION OF RAM CONTAINING A BITMAP THAT DRIVES A VIDEO DISPLAY
Frame buffer; Frame Buffer; Display memory; Frame-buffer; Digital frame store; Screen buffer; Off-screen buffer; Regen buffer; Regeneration buffer; Frame buffers; Video buffer; /dev/fb0
  • SWAC]] Williams tube CRT in 1951
  • Sun TGX Framebuffer

frame buffer         
<hardware> Part of a video system in which an image is stored, pixel by pixel and which is used to refresh a raster image. The term "video memory" suggests a fairly static display whereas a frame buffer holds one frame from a sequence of frames forming a moving image. Frame buffers are found in frame grabbers and {time base correction} systems, for example. (1997-10-03)
Framebuffer         
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame.
buffer state         
COUNTRY LOCATED BETWEEN TWO OTHER MUTUALLY HOSTILE COUNTRIES
Buffer State; Buffer states; Buffer republic; Buffer colony
(buffer states)
A buffer state is a peaceful country situated between two or more larger hostile countries.
Turkey and Greece were buffer states against the former Soviet Union.
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Wikipédia

Framebuffer

A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor.

In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. Screen buffers should be distinguished from video memory. To this end, the term off-screen buffer is also used.

The information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized, 8-bit palettized, 16-bit high color and 24-bit true color formats. An additional alpha channel is sometimes used to retain information about pixel transparency. The total amount of memory required for the framebuffer depends on the resolution of the output signal, and on the color depth or palette size.