cauldron$11995$ - определение. Что такое cauldron$11995$
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Что (кто) такое cauldron$11995$ - определение

1986 VIDEO GAME
Cauldron II; Cauldron 2: The Pumpkin Strikes Back; Cauldron 2
  • The pumpkin bounces through the castle and encounters enemies. Game statistics (points obtained, magic points, and remaining lives) are tracked at the top.

Cauldron (McDevitt novel)         
  • First edition (publ. [[Ace Books]])<br>Cover art by Larry Price
NOVEL BY JACK MCDEVITT
Cauldron (Jack McDevitt); Cauldron (Jack McDevitt novel)
Cauldron is a 2007 science fiction novel by American author Jack McDevitt. It is the sixth novel in the Academy series, featuring Priscilla Hutchins.
Chiemsee Cauldron         
Chiemsee cauldron
The Chiemsee Cauldron is a gold cauldron found at the bottom of Lake Chiemsee in Bavaria in 2001. The cauldron is decorated with figures reminiscent of the style of the Gundestrup cauldron.
Cauldron (Bond novel)         
NOVEL
Cauldron (Larry Bond novel)
Cauldron is a technothriller novel by Larry Bond. The book explores a fictional modern world war scenario, set in the 1990s and involving the dissolution of NATO.

Википедия

Cauldron II: The Pumpkin Strikes Back

Cauldron II: The Pumpkin Strikes Back is a video game developed and published by British developer Palace Software as a sequel to their 1985 game Cauldron. The 2D platform game was released in 1986 for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monstrous pumpkin.

Following the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different style of gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them from implementing certain animations, such as turning pages of a book.

Cauldron II was first released on the Commodore 64. It was released in the following years on other systems and as re-releases. The game received praise, mainly for its audio-visuals, in video game magazines. Difficulty in handling the bouncing pumpkin's movement was a common complaint, although reviewers felt the overall package was of good value.