message passing - определение. Что такое message passing
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Что (кто) такое message passing - определение

MECHANISM FOR INTERPROCESS COMMUNICATION
Message passing programming; Message Passing; Message-based protocol; Message-passing; Message-based; Message (object-oriented programming); Asynchronous message passing; Synchronous message passing
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message passing         
One of the two techniques for communicating between parallel processes (the other being shared memory). A common use of message passing is for communication in a parallel computer. A process running on one processor may send a message to a process running on the same processor or another. The actual transmission of the message is usually handled by the run-time support of the language in which the processes are written, or by the operating system. Message passing scales better than shared memory, which is generally used in computers with relatively few processors. This is because the total communications bandwidth usually increases with the number of processors. A message passing system provides primitives for sending and receiving messages. These primitives may by either synchronous or asynchronous or both. A synchronous send will not complete (will not allow the sender to proceed) until the receiving process has received the message. This allows the sender to know whether the message was received successfully or not (like when you speak to someone on the telephone). An asynchronous send simply queues the message for transmission without waiting for it to be received (like posting a letter). A synchronous receive primitive will wait until there is a message to read whereas an asynchronous receive will return immediately, either with a message or to say that no message has arrived. Messages may be sent to a named process or to a named mailbox which may be readable by one or many processes. Transmission involves determining the location of the recipient and then choosing a route to reach that location. The message may be transmitted in one go or may be split into packets which are transmitted independently (e.g. using wormhole routing) and reassembled at the receiver. The message passing system must ensure that sufficient memory is available to buffer the message at its destination and at intermediate nodes. Messages may be typed or untyped at the programming language level. They may have a priority, allowing the receiver to read the highest priority messages first. Some message passing computers are the {MIT J-Machine (http://ai.mit.edu/projects/cva/cva_j_machine.html)}, the {Illinois Concert Project (http://www-csag.cs.uiuc.edu/projects/concert.html)} and transputer-based systems. Object-oriented programming uses message passing between objects as a metaphor for procedure call. (1994-11-11)
Message passing in computer clusters         
  • sending messages]] over a network
  • The [[IBM Roadrunner]] cluster supercomputer
  • The [[Virginia Tech]] [[Xserve]] cluster of [[Apple computer]]s
ASPECT OF COMPUTER CLUSTERS
Message passing in computer cluster; PARAVER
Message passing is an inherent element of all computer clusters. All computer clusters, ranging from homemade Beowulfs to some of the fastest supercomputers in the world, rely on message passing to coordinate the activities of the many nodes they encompass.
Message Passing Interface         
MESSAGE-PASSING SYSTEM FOR PARALLEL COMPUTERS
Message passing interface; Mpicc; MPI-1; MPI-2; MPI-3; MPI-IO
Message Passing Interface (MPI) is a standardized and portable message-passing standard designed to function on parallel computing architectures. The MPI standard defines the syntax and semantics of library routines that are useful to a wide range of users writing portable message-passing programs in C, C++, and Fortran.
Message Passing Interface         
MESSAGE-PASSING SYSTEM FOR PARALLEL COMPUTERS
Message passing interface; Mpicc; MPI-1; MPI-2; MPI-3; MPI-IO
<communications, protocol> A de facto standard for communication among the nodes running a parallel program on a distributed memory system. MPI is a library of routines that can be called from Fortran andC programs. MPI's advantage over older message passing libraries is that it is both portable (because MPI has been implemented for almost every distributed memory architecture) and fast (because each implementation is optimised for the hardware it runs on). [Address?] (1997-06-09)
Variational message passing         
Variational message passing (VMP) is an approximate inference technique for continuous- or discrete-valued Bayesian networks, with conjugate-exponential parents, developed by John Winn. VMP was developed as a means of generalizing the approximate variational methods used by such techniques as latent Dirichlet allocation, and works by updating an approximate distribution at each node through messages in the node's Markov blanket.
Private message         
MODE OF ELECTRONIC COMMUNICATION
Private messaging; Message (direct); Private Message; Private Messaging; YGPM; Direct message; Personal message
In computing, a private message, personal message, or direct message (abbreviated as PM or DM) refers to a private communication sent or received by a user of a private communication channel on any given platform. Unlike public posts, PMs are only viewable by the participants.
Message authentication code         
KEYED HASH FUNCTION USED TO PROTECT A MESSAGE'S INTEGRITY AND AUTHENTICITY
Message Authentication Code; Message Integrity Code; Partial MAC; Message footprint; Message authentication codes; Message-authentication code; Message integrity code; Message Integrity Check; Keyed hash function; Authentication tag
In cryptography, a message authentication code (MAC), sometimes known as a tag, is a short piece of information used for authenticating a message. In other words, to confirm that the message came from the stated sender (its authenticity) and has not been changed.
Variable-message sign         
  • Prague Ringway]], Czech Republic; made by Značky Praha s.r.o.
  • vane]] variable speed-limit sign
  • Montgomery Township, Pennsylvania]] listing travel times to upcoming junctions
  • Europe's largest Dynamic Route Guidance System [[Nuremberg]], Germany
  • LED]] sign over Illinois State Route 390/Elgin-O'Hare Tollway in Roselle, Illinois showing remaining travel times
ELECTRONIC TRAFFIC SIGN WITH CHANGEABLE MESSAGES
Changeable message sign; Variable Message Sign; Changeable Message Sign; Variable message signs; Dynamic message sign; Electronic message sign; Variable message sign; Variable-message signs; Changeable-message sign; Matrix signal; Matrix sign; Electronic-message sign; Dynamic-message sign
A variable- (also changeable-, electronic-, or dynamic-) message sign, often abbreviated VMS, CMS, or DMS, and in the UK known as a matrix sign,
Royal Christmas Message         
  • televised]] Christmas Message, broadcast in 1957.
  • British family watching the Queen's Christmas message during the [[COVID-19 pandemic]] in 2020.
  • King George V]] giving the 1934 Royal Christmas Message
CHRISTMAS BROADCAST MADE BY THE SOVEREIGN OF THE COMMONWEALTH REALMS
Queen's Christmas Message, 2004; Queens-Christmas-Speech; Royal Christmas speeches; Queen's Christmas broadcast; Queen's Christmas Message; Royal Christmas speech; Queen's Christmas speech; Christmas Speech; Queen's Christmas message; The Queen's Christmas Message; The Queen's Christmas Broadcast; The King's Christmas Broadcast; Christmas Message; Royal Christmas message; Royal Christmas Broadcasts; Royal Christmas Broadcast; The King's Christmas Message; King's Christmas Message
The King's Christmas Message (also known as The Queen's Christmas Message in the reign of a female monarch, formally as His Majesty's Most Gracious Speech, and informally as the Royal Christmas Message) is a broadcast made by the sovereign of the United Kingdom and the other Commonwealth realms to the Commonwealth of Nations each Christmas. The tradition began in 1932 with a radio broadcast by King George V on the British Broadcasting Corporation's Empire Service.
MSMQ         
APPLICATION PROTOCOL BY MICROSOFT
MSMQ; Microsoft Message Queue; Microsoft Message Queue Server
MicroSoft Message Queue [Additional explanations: server] (Reference: MS)

Википедия

Message passing

In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming.

Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels.