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Что (кто) такое news:comp graphics animation - определение

FORM OF SCIENTIFIC MODELLING
Fluid Simulation; Fluid Simulation (3d Graphics); Fluid Simulation (3d graphics); Fluid Simulation (3D graphics); Fluid Simulation (3D Graphics); Fluid simulation; Water animation; Liquid animation
  • Simulation of two fluids with different viscosities
  • An example of a liquid animation generated through simulation
Найдено результатов: 663
Skeletal animation         
SKELETAL ANIMATION ALSO KNOWN AS RIGGING IS USED IN 3D ANIMATION.
Skeletal Animation; Rigging (computer graphics); Skinned animation; Semantic Transversal; Semantic transversal; Character rig; Animation rig; Mesh rigging; Skeleton rigging; Skeletal rigging; Rigging (animation); 3D rigging; Rigging (computer animation)
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the mesh or skin) and a hierarchical set of interconnected parts (called bones, and collectively forming the skeleton or rig), a virtual armature used to animate (pose and keyframe) the mesh. While this technique is often used to animate humans and other organic figures, it only serves to make the animation process more intuitive, and the same technique can be used to control the deformation of any object—such as a door, a spoon, a building, or a galaxy.
Animation director         
PERSON IN CHARGE OF ALL ASPECTS OF THE ANIMATION PROCESS DURING PRODUCTION OF AN ANIMATED FILM OR SEGMENT
Animation Director; Stop Motion Director; Anime director; Animation directors; Supervising director; Animation direction; Supervising direction; Supervising animator; Animation supervisor; Anime directors
An animation director is either the director in charge of all aspects of the animation process during the production of an animated film or television, and animated segment for a live action film or television show, or the animator in charge of correcting layouts and drawings. The difference between the two is largely the difference between the western and eastern animation industries.
The Animation Show         
TOURING FESTIVAL OF SHORT FILMS
Animation show; Animation Show
The Animation Show is a touring festival of animated short films that was first held in fall 2003. It was sponsored by MTV, and was created by award-winning animators Mike Judge and Don Hertzfeldt.
Silicon Graphics, Inc.         
  • SGI headquarters on Amphitheatre Parkway, after it became the [[Googleplex]], circa 2006
  • Geometry Engine chip from an IRIS 3120
  • SGI Indigo
  • SGI Onyx
  • SGI 540 Visual Workstation
  • SGI Octane
  • SGI Indy
  • SGI Tezro Workstation
  • Silicon Graphics logo with distinctive 3D box "bug", used until 1999
FORMER AMERICAN COMPANY
Silicon Graphics, Incorporated; Silicon Graphics Inc.; Silicon Graphics workstation; Silicon Graphics workstations; Silicon Graphics, Inc.; Silicon Graphics Incorporated; SGICQ; Silicon Graphics Inc
<company> (SGI) Manufacturer of workstations and software for graphics and image processing. SGI was founded by Dr. James H. Clark, who left some time before May 1994 to head Mosaic Communications Corporation. Quarterly sales $433M, profits $44M (Aug 1994). http://sgi.com/. (1994-09-26)
Animation studio         
  • An example of traditional animation: a horse animated by [[rotoscoping]] from [[Eadweard Muybridge]]'s 19th-century photos
  • Hayao Miyazaki
  • Raoul Barré
PRODUCTION COMPANY THAT CREATES ANIMATION
Animation company; Japanese animation studio
An animation studio is a company producing animated media. The broadest such companies conceive of products to produce, own the physical equipment for production, employ operators for that equipment, and hold a major stake in the sales or rentals of the media produced.
Cutout animation         
  •  An example of cutout animation, produced at the UK's [[National Media Museum]]
ANIMATION USING TWO-DIMENSIONAL FIGURES CUT FROM PAPER AND OTHER MATERIALS
Cut-out animation
Cutout animation is a form of stop-motion animation using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or photographs. The props would be cut out and used as puppets for stop motion.
History of animation         
  •  Redhead [[Betty Boop]] in ''[[Color Classic]]'' ''[[Poor Cinderella]]'' (1934)
  • ''Col. Bleep's Arrival on Earth'' (1956)
  • Fantasmagorie]]'' (1908)
  • The 1919 ''Feline Follies'' by Pat Sullivan
  • ''Gertie the Dinosaur'' (1914)
  • ''[[Katsudō Shashin]]'' (c. 1907)
  • ''Krazy Kat – Bugologist''(1916)
  • A [[motion capture]] system for character animation
  • 桃太郎 海の神兵 (Momotaro: Sacred Sailors)]] (1944)''
  • My Old Kentucky Home]]'' (1926)
  • ''Newman Laugh-O-gram''
  • ''Operation Snafu'', directed by Friz Freleng in 1945
  • ''[[Pauvre Pierrot]]'' (1892) repainted clip
  • 铁扇公主 (Princess Iron Fan)]]'' (1941) screenshot
  • Snow White and the Seven Dwarfs]]'' (1937) trailer clip with multiplane effects
  • [[Tex Avery]]'s ''[[Jerky Turkey]]'' (1945)
  • ''[[The Enchanted Drawing]]'' (1900)
  • Disney]] and dwarfs in ''Snow White'' trailer.
ASPECT OF HISTORY
History of Animation; Animation history; Shadow animation; Animation historian; Stereoptical process
While the history of animation began much earlier, this article is concerned with the development of the medium after the emergence of celluloid film in 1888, as produced for theatrical screenings, television and (non-interactive) home entertainment.
History of Canadian animation         
ASPECT OF HISTORY
Animation History: Canada; History of animation in Canada; Canadian animation; History of canadian animation; Animation in Canada; Canadian animation industry; Canadian Animation Industry
The history of Canadian animation involves a considerable element of the realities of a country neighbouring the United States and both competitiveness and co-operation across the border.
History of computer animation         
ASPECT OF HISTORY
1980s in computer animation; 1990s in computer animation; 2000s in computer animation; 2010s in computer animation
The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed.
History of British animation         
ASPECT OF HISTORY
British animation
The history of animation in the United Kingdom began at the very origins of the artform in the late 19th century. British animation has been strengthened by an influx of émigrés to the UK; renowned animators such as Lotte Reiniger (Germany), John Halas (Hungary), George Dunning and Richard Williams (Canada), Terry Gilliam and Tim Burton (United States) have all worked in the UK at various stages of their careers.

Википедия

Fluid animation

Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis placed on rigorously correct physical results, although they often still rely on approximate solutions to the Euler equations or Navier–Stokes equations that govern real fluid physics. Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films, or visual effects, to simple and fast animations for real-time animations like computer games.