random jump - определение. Что такое random jump
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Что (кто) такое random jump - определение

CUT IN FILM EDITING IN WHICH TWO SEQUENTIAL SHOTS OF THE SAME SUBJECT GIVE THE IMPRESSION OF A JUMP FORWARD IN TIME
Jump-cut; Jump cuts; Jump cutting; Jump Cut; Jumpcut

Random algebra         
MATHEMATICAL THEORY
Random forcing; Random real algebra; Random real
In set theory, the random algebra or random real algebra is the Boolean algebra of Borel sets of the unit interval modulo the ideal of measure zero sets. It is used in random forcing to add random reals to a model of set theory.
Random effects model         
TYPE OF STATISTICAL MODEL
Random effects estimation; Random effects estimator; Random-effects models; Random-effect model; Random effect model; Variance components model; Variance components; Random effects; Random effect; Variance component; Random-effects meta-analysis
In statistics, a random effects model, also called a variance components model, is a statistical model where the model parameters are random variables. It is a kind of hierarchical linear model, which assumes that the data being analysed are drawn from a hierarchy of different populations whose differences relate to that hierarchy.
Random forest         
STATISTICAL ALGORITHM THAT IS USED TO CLUSTER POINTS OF DATA IN FUNCTIONAL GROUPS
Random forests; Random multinomial logit; Random naive Bayes; Random naive bayes; Kernel random forest; Random Forest; Unsupervised learning with random forests; Permutation importance
Random forests or random decision forests is an ensemble learning method for classification, regression and other tasks that operates by constructing a multitude of decision trees at training time. For classification tasks, the output of the random forest is the class selected by most trees.

Википедия

Jump cut

A jump cut is a cut in film editing in which a single continuous sequential shot of a subject is broken into two parts, with a piece of footage being removed in order to render the effect of jumping forward in time. Camera positions of the subject in the remaining pieces of footage of the sequence should vary only slightly in order to achieve the effect. It is a manipulation of temporal space using the duration of a single shot, and fracturing the duration to move the audience ahead. This kind of cut abruptly communicates the passing of time as opposed to the more seamless dissolve heavily used in films predating Jean-Luc Godard's Breathless, which made extensive use of jump cuts and popularized the technique during the 1960s. For this reason, jump cuts are considered a violation of classical continuity editing, which aims to give the appearance of continuous time and space in the story-world by de-emphasizing editing, but are sometimes nonetheless used for creative purposes. Jump cuts tend to draw attention to the constructed nature of the film. More than one jump cut is sometimes used in a single sequence.

Continuity editing uses a guideline called the "30-degree rule" to avoid the appearance of jump cuts. The 30-degree rule advises that for consecutive shots to appear seamless and continuous in time, the camera position must vary at least 30 degrees from its previous position. Some schools would call for a change in framing as well (e.g., from a medium shot to a close up). The idea is to convey to the viewer a different point of view on the action but with the timeline of the action being continuous. Generally, if the camera position changes less than 30 degrees, the difference between the two shots will not be substantial enough, and the viewer will experience the edit as a jump in the position of the subject rather than a change of point of view, which is jarring.

Jump cuts, on the other hand, keep the camera's relationship to the subject the same but jump forward in time in the action.

Although jump cuts can be created through the editing together of two shots filmed non-continuously (spatial jump cuts), they can also be created by removing a middle section of one continuously filmed shot (temporal jump cuts).

Jump cuts can add a sense of speed to the sequence of events.