queue maken - перевод на голландский
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queue maken - перевод на голландский

1999 VIDEO GAME
Maken-X; Maken X (video game); Maken Shao: Demon Sword; Maken Shao

queue maken      
form a queue, queue up
wait in line         
  • 1940s poster promoting safety procedures during civil defense air raid drills.
  • People lined up when boarding a suburban bus in Prague.
  • Commuters at [[Osaka Station]] waiting to board a train. Queues for specific trains are marked by color-coded lines on the platform.
  • Waiting number ticket from the main post office of Prague 5 district, Czech Republic. The tickets contains a specification "Letter services – mass submits" and counters No. 8 and 9 which can deal with such a requirement.
  • Waiting queue call system in the Prague main post office. People have number tickets from the machine and are waiting until their number with a number of the counter appears at the red displays.
  • 1943 [[soup kitchen]] queue in [[Aarhus]], Denmark
LINE OF PEOPLE WAITING FOR GOODS OR SERVICES ON A FIRST-COME, FIRST-SERVED BASIS, OR AN AREA WHERE SUCH A LINE FORMS
Queue areas; Queueing; Waiting area; Queuing; Waiting in line; Wait in line; Standing in line; Waitlist management; Queue line
in de rij wachten
message queue         
MEANS OF INTERPROCESS COMMUNICATION IN SOFTWARE ENGINEERING
Event queue; Mailbox (computing); Message Queue; Message queuing; Message Queuing
berichten rij, plaats in het geheugen waar berichten worden opgeslagen die tussen applicaties worden uitgewisseld

Википедия

Maken X

Maken X is a first-person hack and slash video game developed by Atlus for the Dreamcast. It was published by Atlus in Japan in 1999, while Sega localized and released the game overseas in 2000. Gameplay has the Maken—a sentient sword-like being—"brainjacking" or taking control of multiple characters across a variety of levels; combat is primarily based around short-ranged melee attacks, with some characters sporting additional abilities such as ranged attacks.

The story is set on near-future Earth during a time when the world is descending into chaos due to natural disasters and rising political tension between China and the United States. When the facility where the Maken was developed is attacked, the sword bonds to main heroine Kay Sagami and is sent on missions against the group responsible for the attack. Depending on dialogue choices and brainjacked characters, seven possible endings can be achieved.

Concept work began during the middle of production on the Persona 2 duology. Featuring staff from the Megami Tensei franchise including artist Kazuma Kaneko and composer Shoji Meguro, development took approximately two years. It was the first game developed by Atlus to feature full voice acting, and one of the company's earliest fully 3D titles. The game was met with mixed reviews, but sold well in Japan. An enhanced remake for the PlayStation 2, Maken Shao: Demon Sword (魔剣 爻, Maken Shao), was published by Atlus in Japan in 2001 and in Europe by Midas Interactive Entertainment in 2003. It changed a number of gameplay elements, introduced further cutscenes, adjusted the music, and added the third-person perspective in response to a common trend in Japan of first-person games causing motion sickness.