feel dizzy - перевод на греческий
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feel dizzy - перевод на греческий

1990 VIDEO GAME
Wonderland Dizzy; Dizzy: Magicland; Dizzy IV; Dizzy 4

feel dizzy      
ζαλίζομαι
ζαλίζομαι      
be dizzy, feel dizzy
Έχω ζαλάδα.      
I feel dizzy.

Определение

Feel
·noun Feeling; perception.
II. Feel ·vi To have the sensibilities moved or affected.
III. Feel ·vt To Perceive; to Observe.
IV. Feel ·vt To take internal cognizance of; to be conscious of; to have an inward persuasion of.
V. Feel ·vi To know with feeling; to be conscious; hence, to know certainly or without misgiving.
VI. Feel ·noun A sensation communicated by touching; impression made upon one who touches or handles; as, this leather has a greasy feel.
VII. Feel ·vi To have perception by the touch, or by contact of anything with the nerves of sensation, especially those upon the surface of the body.
VIII. Feel ·vi To appear to the touch; to give a perception; to produce an impression by the nerves of sensation;
- followed by an adjective describing the kind of sensation.
IX. Feel ·vt To perceive by the mind; to have a sense of; to Experience; to be affected by; to be sensible of, or sensetive to; as, to feel pleasure; to feel pain.
X. Feel ·vt To Touch; to Handle; to examine by touching; as, feel this piece of silk; hence, to make trial of; to Test; often with out.
XI. Feel ·vi To be conscious of an inward impression, state of mind, persuasion, physical condition, ·etc.; to perceive one's self to be;
- followed by an adjective describing the state, ·etc.; as, to feel assured, grieved, persuaded.
XII. Feel ·vt To perceive by the touch; to take cognizance of by means of the nerves of sensation distributed all over the body, especially by those of the skin; to have sensation excited by contact of (a thing) with the body or limbs.

Википедия

Magicland Dizzy

Magicland Dizzy is a platform adventure game published in Europe in 1990 by Codemasters for the ZX Spectrum, Commodore 64 and Amiga platforms. By 1992 there were also MS-DOS, Atari ST and Amstrad CPC versions available. It is the sixth game in the Dizzy series, and the fourth adventure-based Dizzy title. The story, set in a fantasy world called Magicland, follows on from the events of Fantasy World Dizzy, the previous adventure title. In Magicland Dizzy the player controls Dizzy, an egg-shaped character, who is trying to save six of his friends who have been placed under spells by the Evil Wizard Zaks.

The game was the first Dizzy game not to be developed entirely by Dizzy's creators, the Oliver Twins. Instead, whilst they were focusing on other projects, Magicland Dizzy was designed by Neal Vincent and coded by external developer Big Red Software. The Oliver Twins retained design-approval oversight.

The game is sometimes alternatively known by its development title, Dizzy 4, with the Roman numeral IV visible at the top of the game screen, behind the player's score. A prequel, Into Magicland, was released to promote the game and featured a new character that was never seen in any of the series games again. The game was widely acclaimed by critics across the platforms with scores typically in the 80-95% region. Criticism was leveled at its similarity to previous games in the series and the awkward inventory system. By November 1991 it was noted that the Dizzy games had sold more than half a million units across all platforms. A NES version titled Wonderland Dizzy was developed in 1993 and later released in October 2015.

Примеры употребления для feel dizzy
1. "I always feel dizzy while I work in the field," a labourer admitted.
2. Above this, your pulse will become more rapid and you may feel dizzy, irritable or cold.
3. This over–correction by the brain makes us feel dizzy and can also lead to a feeling of anxiety.
4. Andrew began to feel dizzy and then collapsed, so his friends carried him to one of their houses.
5. Day 3 I feel dizzy and start to worry that maybe I‘m doing myself more harm than good.