user de représailles - перевод на Английский
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user de représailles - перевод на Английский

NARRATIVE OF FORESEEABLE INTERACTIONS OF USER ROLES AND THE TECHNICAL SYSTEM, WHICH USUALLY INCLUDES COMPUTER HARDWARE AND SOFTWARE
User scenario; User scenarios

user de représailles      
retaliate, strike back

Определение

user name
<operating system, security> (Or "logon") A unique name for each user of computer services which can be accessed by several persons. Users need to identify themselves for accounting, security, logging, and resource management. Usually a person must also enter a password in order to access a service. Once the user has logged on the operating system will often use a (short) user identifier, e.g. an integer, to refer to them rather than their user name. User names can usually be any short string of alphanumeric characters. Common choices are first name, initials, or some combination of first name, last name, initials and an arbitrary number. User names are often assigned by {system administrators} according to some local policy, or they may be chosen by the users themselves. User names are often also used as mailbox names in electronic mail addresses. (1997-03-16)

Википедия

Scenario (computing)

In computing, a scenario (UK: , US: ; loaned from Italian scenario (pronounced [ʃeˈnaːrjo]), from Latin scena 'scene') is a narrative of foreseeable interactions of user roles (known in the Unified Modeling Language as 'actors') and the technical system, which usually includes computer hardware and software.

A scenario has a goal, which is usually functional. A scenario describes one way that a system is used, or is envisaged to be used, in the context of an activity in a defined time-frame. The time-frame for a scenario could be (for example) a single transaction; a business operation; a day or other period; or the whole operational life of a system. Similarly the scope of a scenario could be (for example) a single system or a piece of equipment; an equipped team or a department; or an entire organization.

Scenarios are frequently used as part of the system development process. They are typically produced by usability or marketing specialists, often working in concert with end users and developers. Scenarios are written in plain language, with minimal technical details, so that stakeholders (designers, usability specialists, programmers, engineers, managers, marketing specialists, etc.) can have a common ground to focus their discussions.

Increasingly, scenarios are used directly to define the wanted behaviour of software: replacing or supplementing traditional functional requirements. Scenarios are often defined in use cases, which document alternative and overlapping ways of reaching a goal.